Galaxy Munch mascot: the green alienGALAXY MUNCH
Media & press

Steal these pixels.

Galaxy Munch (Bon Appetit in the Vacuum) is a co-op physics-comedy where your crew of idiot aliens fly a space-diner: cooking, crashing, fighting pirates, and keeping braindead customers alive while everything is on fire.

Who is making it, and what stage it is at

It is built in Unreal Engine 5 by GameReady, an Unreal Engine studio and education company teaching and developing since 2018 (Epic Games partner since 2020) making its first own IP. The game is in pre-production. Each section below says what it is: real work from the build first, then AI-generated concept art showing the target vibe.

Press and creator inquiries: munch@gameready.dev

Day 10 · 12 August 2026Social media manager: onboarding

We were building. Nobody was posting.

Track 5
Landing nextDay 3Day 4Day 5Day 6Day 7Day 8Day 9

Development progress

Work in progress from the actual Unreal Engine 5 build, posted as we go, one entry per development day. Everything here is early and unfinished: untextured greybox blockouts and first-pass mechanics, captured straight out of the editor. Free to use in coverage of the game with credit to GameReady.

Day2 since the official development start!

4 August 2026on linkedinon facebook

Check out these mofos grilling the game like there's no tomorrow

Day1 of the official development start

3 August 2026on linkedinon facebook

Blockout of a test level, check it out!

Pre-development

Work people made for the game before development had started and before anyone was under contract, unpaid and uninstructed.

3D work in progress28 July 2026

On day 6 from the birth of the game idea, before we had replied to him even once and before development was officially declared started, a candidate began building character models for the game on his own initiative.

And then the music showed up31 July 2026

Original Galaxy Munch music tracks composed unprompted by a candidate, shared the day after our group pitch session

On day 11, a composer who had sat in on our massive group pitch session wrote “can already hear the music in my head” in the chat. The very next day he sent over original tracks written for the game, unasked.

Kudos to Martinos Sofokleous! for hearing it before we did.

Concept art gallery

All images are AI-generated pre-production concept art (target vibe, not gameplay). Click to view full size. Free to use in coverage of the game with credit to GameReady.

Customer-ship pile-up (bad navigation)
Fire-alien babysitting
Multitask meltdown (cook + steer + repair)
Yeeting a pirate out the airlock
Everything on fire, still serving
Food-fight defense (airlock boarders)
Keeping the suicidal customer alive
The oblivious diner (calm alien amid chaos)
Flying supermarket run
Food-fight defense (airlock boarders)
Asteroid supply run (chaotic breakdown, not calm farming)
Slime-alien poop, chopped into the salad
Crew prank - one alien swimming in the engine-room oil tank
Toss a captured pirate into the soup pot
Serving-tray chain-reaction tumble
Pot-over-the-pirate's-eyes (dining hall)