Galaxy Munch mascot: the green alienGALAXY MUNCH
For investors

A genre is exploding, and a window just opened.

A space-diner in the proven friendslop lane. We are fundraising early, and openly: this page is a teaser, the pitch deck has the full story.

Our revenue aim for this title
$10M-$110M

The full math behind that number is in the pitch deck, available on request.

1.5M
wishlists, first 4 days alone
Dear Passengers: pre-launch, $0 ads
16M+ copies
R.E.P.O.
about $128M at $7.99
11M+ copies
PEAK
$55M+ gross
10M+ copies
Lethal Company
about $100M at $9.99
$5-8
genre price point
friction-free friend-group purchases
2 of 2
Kickstarters overfunded
peak 948% on a $50K goal

Public figures, sourced from SteamDB / Gamalytic / Alinea Analytics coverage (2024-2025). Not a securities offering: an invitation to an early-stage conversation.

Concept art: the crew still serving food while the diner is on fireAI concept art: still open, still on fire

See the pitch deck.

The full pitch deck is ready: market comps, the plan, the funding ladder, the team. Request it, or set a meeting, through either channel:

We are very responsive, unlike the rest of the industry. Write, and you will hear back fast.

Team

The Team

Arty McLabin
Arty McLabin
Business / strategy lead

Founder of GameReady (Unreal Engine studio + education, 8+ years). Business and strategy lead.

LinkedIn
Vojta Nevrela
Vojta Nevrela
Head of B2B Studio, Education & Hiring

Head of B2B Studio, Education, and Hiring at GameReady. Founder of indie studio KampaiRaptor.

LinkedIn
Renato Franchi
Renato Franchi
Crowdfunding expert

Founder and CEO of Senshi Consulting (ex-CMON). Crowdfunding and Kickstarter marketing lead.

LinkedIn

The build team

Picked from the hiring round. Names announced soon.

Signed
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?Maybe you?Maybe you?Maybe you?Maybe you?Maybe you

Traction in the first 11 days

No development on the game yet and no marketing spend. None of it was hunted for: we did not pitch publishers, did not advertise that we were raising, and did not run ads.

  1. Day 1

    The idea was born.

  2. Day 2

    Initial pitch deck and website built.

  3. Day 4

    First meeting with dev team candidates.

  4. Day 6

    A candidate starts building character assets on his own initiative, before we had replied to him even once.

  5. Day 9

    First interested investor reaches out. Inbound.

  6. Day 11

    A game publisher approaches us, inbound and unsolicited. First wishlists arrive from actual strangers: not team, not candidates, not friends. The hiring round closes after five group sessions: around 200 candidates, 114 invited to the final session with 57 attended, 10 seats signed.

Calendar invite for the final Galaxy Munch hiring session: 114 guests, 56 yes
The final session of the hiring round: 114 invited, 57 attended.

Latest proof

First social video, first try
17 August 2026

Our first ever post on a brand new account did 2,079 views, 85 likes, 29 shares, 18 saves and 12 new followers off that single video, with 5.71% of viewers watching all the way through. No ad spend, no audience to start from, and the footage is still mostly greybox with barely any real gameplay in it. The viewers were spread across the US, UK, Germany, Australia, Canada, the Netherlands, Poland, Sweden and Ukraine.