Join the build
The team, the plan, and exactly how you get paid.
30 hours a week minimum. This is a high-commitment build with a medium-sized, high-conviction team, and we would rather say the bar out loud now than after you apply.
Commitment
High commitment, medium-sized senior team. You own your surface because you run it.
The plan
A real slice on an exploding co-op genre, behind a studio with the pipeline, the Kickstarter record, and the network.
Ownership
Profit-share after launch, sized by contribution.
Who we are looking for
Programmers
- Lead Unreal Programmer
- Senior Unreal Programmer
- Gameplay, networked physics, replication
Artists
- 3D Character Artist
- Animator
- VFX Artist
Audio
- Sound Effects Expert
- Our composer is already aboard
Shipped-title experience strongly preferred (AA or indie). Unreal Engine proficiency in your discipline. The full pitch deck is shared once you clear our initial screening: no NDA needed, you just need to show you are the right fit.
Updated: 14 August 2026
Advisors: a separate track. If you are a veteran of commercial titles and want to advise rather than build, there is room for that too. It is a custom role, so terms are agreed individually, not through the crew terms below. Write to us on LinkedIn or at munch@gameready.dev and tell us what you shipped.


Profit Share
Additionally to the salary: a 20% profit-participation pool, non-dilutive, split across the build team - developers, artists, and the social media manager. Executives are not in the pool.
Salary, over three stages
- Stage 1 · Pre-fundedAccumulating deferred
For recoup on the revenue stage.
- Stage 2 · FundedInvestors round close: immediate salary
Start of the live salary, immediate raise to full market rate.
- Stage 3 · RevenueBack-pay recouped
Recoup of the deferral, then profit-share kicks in.
Generally speaking
We are driving to close funding within 2 to 6 months. That is the plan, not a guarantee: Stage 1 runs until the round actually lands.
We aim for six figures per developer from the profit share, on the kind of outcome this genre has repeatedly produced.
Want in? Send your reel and the surface you want to own.
A credible plan. Proven studio (100+ people employed over 8+ years), proven genre economics, a 2-for-2 overfunded Kickstarter track record, and a real funding ladder behind the project. When we hit the outcomes this genre has proven possible, the people who built it share directly in the upside.
Trusted by, across development and education










Round two is open, from 14 August 2026
Around 200 people applied to round one. We ran five group sessions, closed it on 29 July because the quality was high enough to start building, and we have been in development since.
Round two opens on 14 August 2026, for the seats listed above. The game got bigger and the team needs to match it. We read every application and you will hear back either way.


Apply
Work over resume. Show us the thing you are proudest of, wherever it lives: a portfolio site, a Steam page, a YouTube clip, a credit on a shipped title. We read every application and actually respond, fast: unlike the rest of the industry, you will hear back, typically within a few days.
Questions? Email munch@gameready.dev. Applications go through the form above.
